About me


I have been working for more than five years in the world of application development. Acquiring a lot of knowledge through projects both on my own and in a company, with a passion that leads me to have my own work and learning autonomy. In my work, I'm able to get acknowledgement from my teamwork, listening and learning all the time from what others have to teach me. In addition, I bring my experience, generating a friendly work environment and with the highest aspirations.

As an Electronic Engineer, I develop critical knowledge and problem solving through communication and respect. The basis of my experience is focused on responsibility, passion and perseverance, this generates a potential in my work where you can get the most out of it.

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Skills

  • C
  • C#
  • C++
  • Python
  • Java
  • Git
  • Perforce
  • Level Art
  • Level Design
  • Performance

Software

  • Unity
  • Unreal Engine
  • UGS
  • Github
  • Gitlab
  • Plastic SCM
  • Sourcetree
  • Blender
  • Jira
  • Slack
  • Trello
  • Discord
  • Rider
  • Visual Studio

Languages

  • Spanish                          Native
  • English                           Fluent
  • French                       Beginner

Work Experience


Resume PDF

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Generalist Programmer

Teravision Games
(11/2023 - Present)

As a generalist programmer at one of Latin America's leading game development studios, I contributed to the highly anticipated 2024 game 'Killer Klowns From Outer Space, The Game' and several unannounced projects. At Teravision, I demonstrated my expertise by working with Unreal Engine, utilizing both Blueprints and C++ programming, to produce games of AAA quality.


Lead Software Developer

IMX3
(10/2023 - Present)

As a development leader, I encountered various challenges which I approached with dedication and passion for my work. This enabled me to achieve outstanding results in the development field, culminating in the creation of 3D simulation products featuring networking modules, virtual reality, and multi-platform communication systems. I successfully adapted large 3D scenes to deliver high performance and superior graphic quality. These accomplishments were made possible through meticulous organization, strategic planning, and exceptional teamwork.


Gameplay Programmer

Blayze Games
(12/2022 - 07/2023)

Fulfillment of new features to be implemented for the games, correction of bugs found by the community in each patch and support within the company for its products with different strategies.


Gameplay Programmer - Level Designer - Level Artist

PortalSense S.A.S
(01/2023 - 06/2023)

Creation of new products in virtual reality in constructions not yet started. Generating documentation, development ideas, project creation methods, and goal fulfillment through SCRUM.


Half Time Developer

STEM Room
(09/2022 - 12/2022)

Fulfillment of different projects proposed and required by the university. Guiding, developing and enforcing the fulfillment of a certain number of objectives in certain review times.


Game Developer

Multiworld
(11/2021 - 12/2022)

Start-Up about Unity development for 2D and 3D videogames. In charged of all the development area of the applications.


Game Developer

The Chosen VR
(12/2021 - 08/2022)

Start-Up on Unity development for VR videogames with tactical shooter modality. In charge of all the creation and optimization of the weapons inside the game.


Half Time Intern Developer

National University of Colombia
(02/2019 - 12/2021)

Compliance of different projects required by the university in different types of development of environment.

Education


Electronic Engineer Bachelor Degree
National University of Colombia
(01/2018 - 11/2023)