Fischertechnick Factory

01/06/2021

For the purpose of training Fischertechnik factory staff through virtual reality simulation of industrial and labor processes, the user must perform tasks like dressing in personal protection gear, navigating the factory safely, and activating and reprogramming the controls in accordance with the task at hand.

This is a simulation made in Unity using the Oculus integration for Oculus Rift, Rift s and Meta Quest 2.

Accomplishment

  • Level UI interaction.
  • Async load scene.
  • Nav mesh agent use and animation with finite state machine for the IA.
  • Shader of a laser beam for UI player's interaction.
  • Material Shading
  • Level Flow
  • Animation creation using Blender and Unity's animator system.
  • Animation using dotween.