The Chosen VR

10/06/2022

The Chosen VR is a tactical shooter which two teams must battle each other through their skills, abilities and strategies for getting the control of some specific points of the map. You should have as good potential to defend as to attack.

This project was made in Unity using C# .NET, XR Interaction Toolkit and Plastic SCM as version control system for Oculus Quest 2, Oculus Rift, Rift S and HTC vive.

Accomplishment

  • Create the entire project for version control system in Plastic SCM. Assigning some work to other developers to reach a goal point using scrum methodology for it (we used click up for this).
  • Create, design and perform the whole processes for weapon using. Shooting, reloading, sniper view, shooting animation, ammo UI count or two hand grabbing are some examples of my work.
  • Create a crosshair system friendly with the user experience. This crosshair is above all camera items and uses a placement prediction for shooting. In addition, the user can modify it; fitting, resizing or rotating as his liking.
  • Design a weapon's subsystem creating every single weapon with scriptable objects. Being easy to use for unity editors, cause just have to modify the aspect that they want to change. (Damage, recoil, cadence, animation recovery, etc).